begintownscript;
variables;

body;
beginstate INIT_STATE;

break;
beginstate EXIT_STATE;

break;
beginstate START_STATE;

break;
beginstate 10;
    if (get_flag(14, 0) == 0)
        message_dialog("There are stairs leading up into this tree. The footsteps would indicate that there are nephilim living here.", "");
    set_flag(14, 0, 1);
break;
beginstate 11;
    if (get_flag(14, 1) == 0)
        message_dialog("There are huts built up here. You don't think that the nephilim here will be friendly.", "");
    set_flag(14, 1, 1);
break;
beginstate 12;
    if (get_flag(14, 2) == 0)
        message_dialog("You hear voices from inside this hut. You spy a little. You find out that the naga is kept in the fort built up in three giant trees.", "Interesting.");
    set_flag(14, 2, 1);
break;
beginstate 13;
        message_dialog("There is a book about slithzerikai here. It explains why they are wielding instruments.", "When they first arrived on the surface they were attracted by the birds. They wanted to create their own music, just like the birds.");
break;
beginstate 14;
    large_draw_pic_dialog(543, "There is a stone tablet on the pedestal with a map of the areas south of the Nepheline woods.");
    set_town_visibility(15, 1);
break;